Production-Ready USDZ Assets for Apple Quick Look
Apple Quick Look displays USDZ models in supported Apple experiences, including Safari on iPhone and iPad. We prepare product assets for the destinations and review criteria agreed in your brief.
Discuss Your USDZ AssetsWhat Your USDZ Brief Needs
Define the product and its intended Quick Look use.
Source References
Share existing models or CAD, product photos and dimensions. Source quality determines whether conversion, cleanup or new modeling is needed.
Geometry & Scale
Specify real product dimensions and orientation. Agree geometry detail and file budgets for the target experience.
Materials & Finishes
Provide finish references and texture files. Reflective, transparent and detailed surfaces need review in the intended viewer.
Product Variants
Identify the sizes and finishes to deliver. Variant selection behavior in a website or app needs its own implementation scope.
Scope the USDZ Production Workflow
Agree production, review and implementation responsibilities before work starts.
References
- Models or CAD
- Photos and dimensions
- Material references
Preparation
- Geometry and scale
- Materials and textures
- Agreed variants
Review Scope
- Target devices and OS
- Material appearance
- Scale and orientation
Handoff
- Agreed USDZ files
- Product-to-file mapping
- Developer responsibilities
USDZ Quality for Apple Quick Look
Readiness depends on the agreed destination and acceptance criteria.
Target Requirements
USDZ assets prepared for the target devices and Quick Look requirements agreed during scoping.
File Budgets
Agree geometry and texture budgets for the intended use. File size alone does not establish runtime performance.
Material Review
Check the intended appearance against product references. Exporting a file does not ensure the same material appearance in every viewer.
Implementation Boundary
Your developer owns hosting, website or app integration and publication unless additional work is explicitly agreed.
Agree What You Receive
- USDZ product files for the agreed target experience.
- Materials and textures within the agreed asset scope.
- File naming and a list of included product variants.
- Agreed review steps, target devices and delivery responsibilities.
Frequently Asked Questions
Which Apple devices are included?
Agree the devices, OS versions and launch context in the brief. Apple Quick Look behavior varies by platform; support for every Apple device or browser is not included by default.
Can you convert an existing model to USDZ?
Share the source model and textures for review. Geometry, scale or materials may need changes; conversion alone may not produce a suitable product asset.
Are web integration, animations or project files included?
These need an explicit scope. Website or app code, hosting, animation behavior and editable project files are separate from the USDZ asset delivery.
How do I review the result?
Agree who checks the product shape, scale and materials against references, and who reviews the file in the intended Quick Look context on the target devices.
Plan Your Quick Look Product Assets
Share a product, its source files and the intended website or app. Agree the USDZ delivery and review scope before production.
Discuss Your USDZ Assets